Showing posts with label Homebrew. Show all posts
Showing posts with label Homebrew. Show all posts

Tuesday, January 20, 2009

Drunken Coders Competition!

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For those of you that don’t know the entries for the DCC have been released! It looks like there's quite a few good Wii and DS Entries only thing that disappoints me is that they are mostly all Christmas theme and well its almost a month after Christmas. Anyways check them out HERE.

Saturday, December 13, 2008

HBC Version 1.0.1!!

200px-Homebrew_channel_logo

Well after a long wait the Home brew Channel finally has a new release. There’s not really many noticeable changes other then it being a little faster and you can use different kinds of controls. Hopefully in the future we will see more drastic changes such as DVD and USB drive loading for homebrew. Also I’m hoping that they will make it easier to organize your homebrew in the order you like it in future release.

Thursday, December 4, 2008

Sorry

I've been unable to log into the blog lately, but that's all sorted now. I've done quite a few things since I last posted. I:
  • Got the new X driver working and made a script for it. This means it is now compatible with all video modes (theoretically; I still need to test 480p, I have the right TV and cable, just haven't been bothered yet). TODO: hack the driver to allow widescreen resolutions (should be relatively straightforward as long as there aren't any incompatibilities).
  • Got all of the wallpapers looking good, one for each screen resolution (this is set by the TV config script)
  • Made an alternative config for pypanel to compensate for PAL50's different overscan (again set by the TV config script)
  • Used and partially tested (only tested with the SD card, not with the image loading or USB loading features) nuvalo's new kernel that he made for me. This makes it quite literally 10 times faster, so some app changes I was going to make have also been canceled as the current ones are now fine and full speed.
  • Installed a hacked SDL version for supertux, broke DOSbox in the process. Will look into getting supertux to use a different one to DOSbox.


I miight have forgotten a couple of things. There are quite a few things I'm planning now, you'll see when I complete them ;p

Monday, December 1, 2008

Twilight Hack for 3.4

zelda-wii-5

I’m sure you all know by now that there is a new TLP hack for the 3.4 update. If you don’t know well now you do unfortunately for you this version is deleted every time you turn off your Wii. So install the HBC and get it over with so you don’t need the TLP hack any more.

Source

Thursday, November 20, 2008

Muzer's Daily Developments - 2008-11-20

penguin_readingToday I:

  • Tried, and failed, to get nuvalo's new X driver to work properly. Well, it compiled and worked, but the PAL50 mode still didn't work for some odd reason. I've sent an e-mail out to nuvalo, and will investigate more tomorrow.


That's all. Didn't have time for anything today, really.

Wednesday, November 19, 2008

Muzer's Daily Developments - 2008-11-19

[wiili.png]I'm starting a new feature that will list everything I did as far as Wii Devving is concerned in the day. So let's get started!

Today I:
  • Tested davyg's libwiikeyboard with shift support build. It didn't work very well.
  • Modified the meta.xml for Miight, and added jbc's new icon. I also formatted it for HBL as well, and added jbc's HBL icon.
  • Implemented new wallpapers into Miight, for all the different TV types
  • Came up with an idea for a first run script.


That's all, folks!

Tuesday, November 18, 2008

Info on the Update.

I have receive a message from Nintendo on my Wii that told me to update to 3.4. The update does not remove the HBC. Apparently, it does however cause both the Twilight Hack and PatchMii not to work. You cannot currently update to 3.4 in an unofficial way like October 23rd 3.3 update with Tona's Updater, but you can however update your Mii Channel with THIS. It has been said in the IRC that Team Twiizers has another game exploit similar to the Twilight hack, one that is working with update 3.4 and uses an unnamed 2nd party game. It has also been said that there will be a simultaneous release of HBC beta 10 and BootMii. It should be reaffirmed, however, that this is entirely speculation.

The announcement lists these changes:
  • USB keyboard support in Mii Channel
  • Enhanced parental controls
  • Twilight Hack version 0.1beta cannot be copied to the console
  • Improved SD card read/write speed
  • Improved disc reading
The update appears to include IOS50 (used by menu) and IOS254 (a copy of IOS9, to block PatchMii).

Nintendo has also changed there Privacy Policy as follows:

Old Policy:
"To ensure that your Wii Console is operating properly and efficiently, we may download updates, patches, upgrades, and similar software to your Wii Console. In addition, we may disable unauthorized or illegal software that has been placed on your Wii Console without notifying you where necessary, in order to comply with applicable laws, assist law enforcement, protect us, and our customers, and prevent the use and distribution of software obtained through improper channels."

New Policy:
"We may without notifying you, download updates, patches, upgrades, and similar software to your Wii Console and may disable unauthorized or illegal software placed on your Wii Console to ensure that your Wii Console is operating properly and efficiently, comply with applicable laws, assist law enforcement, protect us and our customers, or prevent the use and distribution of software obtained through improper channels."

Source

USCHTRIS Reviewed

I'm getting to the last couple entries from the tehskeen competition now. USCHTRIS is a Tetris clone, and well, from what I can tell there's not anything really original or new to it. When I first started it and it went to the logo screen, I thought to my self, "Wow, this has great music, probably the best out of the entries so far, but how do I start the game? Is it stuck or something?" After a few minutes of pressing buttons I finally figured out that if you press the home button it starts the game. The game itself isn't too bad, but there are absolutely no menus and there's nothing special about it. It's just a plain old Tetris game. We already have more than one Tetris game for Wii, why would we want another? I'm sure that the person who made this worked very hard, and it looks great, but it could use some menus and something to set it apart from the other Tetris games that are already out for Wii. We will see what happens with this one in the future. You can get it HERE.
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Controls: 3
Menu Layout: 1
Functionality: 7
Graphics: 5
Music and Sound: 9
Story: N/A

Overall: 5

Monday, November 17, 2008

Smashing Updated!

I'm so glad about this one. Smashing has been updated, and from what I can tell, all the previous problems I had with it have been fixed. The only thing I really have left to complain about is that they need to make the A button work with the menus. Get the new version HERE.

DO NOT UPDATE!

Recent reports on the IRC have said that update 3.4 from Nintendo will delete all Custom Channels. Whether this means that the Homebrew Channel will be effected by this I do not know. I do not suggest updating with anything other than Tona's Updater as it installs updates without patching exploits homebrew uses. You can download the Tona Updater HERE.

edit by mcpancakes: I received (and probably other people) a message from Nintendo on my Wii message board. It talked about System Menu version 3.4 and what it does. You can find the transcription here.

EDIT: The update has been confirmed not to remove the HBC but it is still not encouraged to update.

Rokoban Reviewed

Yet another Sokoban puzzle game someone made. This is definitely better than the crude Mario Sokoban that was released awhile back. Its graphics are quite impressive for a Sokoban game, as they are rendered in 3D. You can even move the camera around by pressing the plus button. In Sokoban you have to move crates through the puzzle onto circles until they all turn red. That's how you complete a level in the game. This game, like Portii, has its own level editor, so you can create and send people levels that you created for it yourself. It's a very fun puzzle game to play when you want to take your mind off things for awhile. The game, however, lacked music or sound, which would have made it better. Definitely worth a download HERE.
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Controls: 6
Menu Layout: 6
Functionality: 9
Graphics: 7
Music and Sound: 1
Story: N/A

Overall: 6

Yog Reviewed

Wow. When I saw the screen for this, I thought, "Man, this is going to be another waste of my time." I loaded it up to find it's actually quite an interesting little game. It's described in the game as "golf as a three year old might imagine it," and it's definitely original. You use your arrow to shoot green things and hit the ball into the hole. After you make it in the hole, you go on to the next level. The game itself has nice music and a pretty good menu. The graphics are okay, but could use improvement. I can see that this game has great potential. Download it HERE.
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Controls: 5
Menu Layout: 5
Functionality: 8
Graphics: 5
Music and Sound: 7
Story: N/A

Overall: 6

Matches Reviewed

When I first read the title, I thought this game was going to be a memory type card game, but it turned out to be something quite different. Basically, you take turns pressing the home button on the Wiimote, and that's how you take a match (like the kind you start fire with). It's an interesting concept, but honestly this game didn't really have much point to it. If I wanted to play it I'd just get a box of matches and do it in real life.
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Controls: 1
Menu Layout: 1
Fuctionality: 3
Graphics: 2
Music and Sound: 1
Story: N/A

Overall: 1.5

WiiDoom 0.4 Released

The new WiiDoom was just released. It's supposed to have a new menu for PAD/WPAD selection, but I haven't downloaded it yet. I'll get it when it gets put on the Homebrew Browser. If you want to download it manually, you can get it HERE .

Sunday, November 16, 2008

Portii Reviewed

Yet another review I have for you. Portii is a strategy type game where you're a misshaped companion cube named Portii, and your quest is to eat all the cake that you can. Portii can make portals: one blue and one orange. When he goes through one, he comes out the other. Portii is made by beardface, the same person who made WiiPhysics, and it's by far the most well made game I've played from the competition. Its potential for replay is a lot more than the other games that were in the competition. Portii includes its own level builder, with support for uploading your custom levels to the Portii website for other people to use. Portii is a great game. Get your copy at the project's site: http://www.portii.com/.
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Controls: 10
Menu Layout: 9
Fuctionality: 10
Graphics: 8
Music and Sound: 7
Story: 7

Overal: 8.5

New rating system and layout :P

As you can see below I have my first review and I've decided to have my own rating system using "Micros" on a scale of 1 to 10. Right now there will be six different categories that will be part of the rating Controls, Menu Layout, Functionality, Graphics, Music and Sound, and Story. I will give those each a rating and then average them together for the Overall final rating. I may change this at a later time I'm still working on how I'm going to do it all. Right now I really need someone that's good with images to create me some better icons for my rating system since I lack the talent to do so (I made the current ones in paint using an imagine i already had). I also hopefully would like to get a new not so generic layout for the blog. If you can help with ether of these please comment or email me.

CosmoRacketti Reviewed

CosmoRacketti is a flying spaceship game it's graphics are pretty decent 3d and it has the ability to do multiplayer right out of box on the first screen. I like that it's level based and you can have your score and progress through the game but if you mess up it resets your score to what you had on the previous level and lets you try again. The controls are pretty good although they take a while to get use to because they completely rely on the accelerometer from what I can tell with the exception of the A and B buttons which are used for weapon fire to shoot enemies and obstacles. As you progress through the game there are more obstacles added and it of course gets harder. I really like this game but I feel that maybe it could use a better menu and a few other game play modes. The music is good but it lacks variety what I played of it there was the same music for all of it not a new song or variety of songs on the different levels. look forward to seeing what more this game will offer in the future if it is expanded upon maybe we can expect to see an online mode for it.
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Controls: 5
Menu Layout: 3
Fuctionality: 8
Graphics: 7
Music and Sound: 3
Story: N/A
Overall: 5

Smashing! Reviewed

Well this is the first game I've tried from the competition and I must say it's quite impressive and very well done. Smashing is a 3d target shooting game. You can do eather single player or multiplayer. It has 2 levels so far that you can choose from one shooting targets another shooting bottles. I would say that it's a great start and I would love to see it progress more have more features and levels this game looks almost like its strait off the Wii Shop Channel. I unfortunately found a few bugs that I think will be bad for the coder in the competition. First of all when your in the menus once you hit one theres no way to go back so if you go into the settings theres no save settings if you accidentally click multi player and just want single player then you have to beat it to go back. Second thing I found was there is no way to exit back to the HBC this is a key feature that needs to be in all homebrew applications. Last thing that I found was the game doesn't completely fit the screen my score is at the top and it's cut off so I can't see it when I'm playing also at the bottom of the screen some of the buttons are also cut off and you can't reach them. Don't let what I said deter you from downloading this awesome game! Once these minor things are fixed this game will surely be one of the most popular homebrew games on available.
EDIT: All the bugs have been fixed in the 1.1 release so I thought I might redo the review score.
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Controls: 8
Menu Layout: 7
Fuctionality: 7
Graphics: 8
Music and Sound: 4
Story: N/A

Overall: 7

Tehskeen Thread
Wiibrew Wiki Page

Hot Coffee Indeed!


I just had to make the title of this post the Jack Thompson reference I've been using all week for the tehskeen competition downloads. Anyways they finally came out after waiting for so long. There looks like there's quite a few pretty cool looking ones I haven't used any of them but I'll be posting a review of a couple to tell you how they are. They aren't on the Homebrew Browser just yet but i'm sure they will be shortly if you would like to manually download them they can be found HERE. It looks like theres quite a few really good homebrew to download from it and some others that are mostly basic games other people have already made. So far from what I see on the page I'm most excited to play Smashing and Portii. The game launching application looks awesomely useful. Anyways I'm off to test some of these out.

Friday, November 14, 2008

WiiDoom's New Menu!

I've been hoping for this for a long time because I hate switching out my WADS (not to be confused with Wii WAD files) and PWADS so much when playing doom on Wii and it's finally happened its getting a menu so you can easily select from your library of doom mods and not switch out files. Anyways heres a picture of the new menu that the developer has released.

Source